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Stencyl uses a visual programming language called Design Mode based on MIT’s Scratch. You need to create the logic that makes the game go. Of course, game development demands more than just arranging static objects. It helps you wrap your head around all the pieces you need to consider when making a game. The program has a WYSIWYG quality that makes game design feel like editing photos or videos. The interface splits everything out into tabs you hop between. I only ran into trouble trying to add background music, the theme to, because I hadn’t converted it to the proper 44.1KHz frequency. Create level backgrounds out of tilesets and adjust physics for your scene. In no time at all, you’ll go through every step of creating a short platformer stage. Stencyl does a great job guiding you through your first project. Some developers have published Stencyl games on consoles, but it appears they used their own tools or worked with outside porting partners to achieve this, rather than directly using Stencyl itself.
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At $1,500 per year, that’s by far the priciest plan I’ve seen, but it may be worth it for getting your game in front of the largest possible audience. GameMaker’s Ultimate subscription includes licenses for Nintendo Switch, PlayStation 4, and Xbox One. Construct at least lets you publish on Xbox One. Unfortunately, no subscription includes publishing on home consoles. Teachers looking to bring Stencyl to the classroom can expect various discounts. These prices apply to individual creators. You can also add in-app purchases, in case you want to stop spending money on free-to-play games and start making money, instead. On mobile platforms, you can add touch controls to your games.
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The Studio subscription adds the ability to publish on Android and iOS. You also gain access to private community forums. Both subscriptions let you publish to desktops, which includes selling your games on PC gaming marketplaces like Steam. An individual Indie license costs $99 per year and a Studio license costs $199 per year. To fully take advantage of Stencyl, though, you need to pay.
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Like interactive fiction editor Twine, you can also publish Stencyl games to the web for free as long as you don’t mind players seeing Stencyl’s logo every time they start.
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Unlike Construct, Stencyl gives you the full version with no limits on how complex you can make your game. You can download Stencyl for your Windows, Mac, or Linux machine for free.
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Stencyl lets you use a controller plugged into a PC, but there’s no official multiplayer support. Fuze4 and GameMaker provide at least some 3D graphics functionality. Like Construct, Stencyl limits you to 2D games. Just keep your expectations in check for how big these games can get. Stencyl lets you make sidescrollers, puzzle games, shoot ‘em ups, and other little arcade distractions that activate your Newgrounds nostalgia. Not only does the program excel at flat, Flash-style 2D games, it originally had you export to Flash before opting for the more relevant HTML5. I would’ve killed for a program like Stencyl.
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